Crimson Desert has received FSR SDK 2.2 support, offering better upscaling and frame generation for AMD cards
If you're currently playing Crimson Desert on an AMD graphics card, you should hopefully find that the performance has improved with the latest patch. That's because the game now implements FSR SDK 2.2, which should offer better and more consistent upscaling and frame generation.
As shared on April 4, this is part of update 1.02.00, and Pearl Abyss notes that FSR frame generation has been improved in turn. FSR upscaling has also been improved across the board, including on Xbox and PlayStation.
This is not the only graphics improvement seen in the latest patch. Previously, GPU memory usage could increase too much when DLSS was configured, but this has been resolved in a patch, and excessive GPU load and shimmering, when FSR or DLSS is enabled, have also been said to be improved.
Pearl Abyss has also fixed problems with foliage not properly rendering in ray-traced reflections, when FSR or DLSS is enabled, and has fixed a flickering issue when DLAA or HDR is enabled. Finally, character faces were rendering incorrectly indoors when graphics were set to low, and this has now been fixed.
The latest patch notes also come with a handful of graphics fixes for PlayStation 5 and Xbox, and it claims to have "fixed several stability, performance optimisation, and crash issues across PC, console, and Mac."

One thing worth pointing out is that Crimson Desert does have some noticeable problems regarding Nvidia's DLSS Ray Reconstruction. Upscaling and frame generation improvements will make the game look better, but we've noticed some "boiling" effects in-game and ugly textures. That's all to say that the game will likely look and play better with better FSR support, but it doesn't seem to fix all of our problems with it yet.
Still, even if not all of our graphics-related problems have been fixed, Pearl Abyss has been diligent with its updates since launch, from performance fixes to tweaks to controls. Our Molly liked the game quite a bit in her review, and our Fraser argues the storytelling is not terrible, actually. I've been playing it on and off myself, but maybe I'll hold out just a little longer to play it at its best.
Double Dragon-skaperen Yoshihisa Kishimoto gikk bort i en alder av 64 år
En av spillverdenens sanne pionerer har forlatt oss. Yoshihisa Kishimoto, skaperen av klassikere som Double Dragon og Kunio-kun, har gått bort i en alder av 64 år. Nyheten ble bekreftet av sønnen, som kunngjorde at faren hadde gått bort 2. april.
"Jeg beklager å måtte informere dere om at min far har gått bort den 04/02/2026. Tusen takk for alt du har gjort for meg i løpet av mitt liv. Vær så snill å tilgi oss at vi vil opptre i familiebegravelsen. Jeg håper dere vil fortsette å glede dere over min fars verk, inkludert Kunio-kun."
Kishimoto var en av de virkelige tungvekterne i arkade-æraen. På 1980-tallet jobbet han først hos Data East, der han bidro til titler som Cobra Command og Road Blaster, før han gikk videre til Technos, stedet der han virkelig sementerte navnet sitt i historiebøkene med Nekketsu Kōha Kunio-kun (eller Renegade for oss i Vesten).
Spillet la i bunn og grunn grunnlaget for hele beat 'em up-sjangeren, og som om ikke det var nok, fulgte han opp med Double Dragon, som ble en verdenssensasjon og tok sjangeren til et helt nytt nivå. Det som gjør Kishimoto spesielt fascinerende, er at mye av arbeidet hans var inspirert av hans eget liv. Som tenåring var han tydeligvis ikke helt fremmed for slåsskamper, noe som direkte påvirket spillverdenene hans.
Kishimoto etterlater seg med andre ord en utrolig arv, som ikke bare lever videre i hans egne spill, men også i DNA-et til beat 'em up-sjangeren, som han var med på å forme.
Hvil i fred.
Take-Two har angiveligt fyret hele deres AI-hold
Selvom udgivere forsøgte at slå fast i begyndelsen at AI aldrig ville erstatte menneskelige udviklere, så er det præcis det vi har set i flere omgange. Dette kommer dog også midt i en krise for branchen, hvor mange fyres af et utal af årsager.
Så midt i den her omvæltning, så har Take-Two tilsyneladende valgt at afskedige hele deres... AI-hold. Ja, det er ikke noget vi har set før, en direkte nedskalering af en udgivers AI-ambitioner, men det er altså åbenbart blevet bekræftet af nu tidligere Head of AI hos Take-Two, Luke Dicken, via LinkedIn:
"Folks. It's truly disappointing that I have to share with you that my time with T2 - and that of my team - has come to an end. I will take the time in a week or so to make a more reflective post on my time with Zynga and T2, but for right now I would appreciate your help in finding these awesome talented folks new positions - especially in the current climate. We had incredible people in the following areas, please let me know if any of these sound interesting and you would like introductions or resumes."
Dette kommer i en tid hvor AI ekspanderes hos de enkelte studier, så det kommer som lidt af en overraskelse. Take-Two har valgt ikke at kommentere på beslutningen.
Double Dragon-Schöpfer Yoshihisa Kishimoto verstirbt im Alter von 64 Jahren
Einer der wahren Pioniere der Spielewelt hat uns verlassen. Yoshihisa Kishimoto, der Schöpfer von Klassikern wie Double Dragon und Kunio-kun, ist im Alter von 64 Jahren verstorben. Die Nachricht wurde von seinem Sohn bestätigt, der verkündete, dass sein Vater am 2. April gestorben sei.
"Es tut mir leid, Ihnen mitteilen zu müssen, dass mein Vater am 02.04.2026 zur Ruhe gestorben ist. Vielen Dank für alles, was du in meinem Leben für mich getan hast. Bitte verzeihen Sie uns, dass wir bei der Familienbeerdigung auftreten werden. Ich hoffe, du wirst weiterhin die Werke meines Vaters genießen, einschließlich Kunio-kun."
Kishimoto war einer der wahren Schwergewichte der Arcade-Ära. In den 1980er Jahren arbeitete er zunächst bei Data East, wo er zu Titeln wie Cobra Command und Road Blaster mitwirkte, bevor er zu Technos wechselte, dem Ort, an dem er sich mit Nekketsu Kōha Kunio-kun (oder Renegade für uns Westler) wirklich in die Geschichtsbücher einschrieb.
Das Spiel legte im Grunde den Grundstein für das gesamte Beat-'em-up-Genre, und als ob das nicht genug wäre, folgte ihm Double Dragon, das zu einer globalen Sensation wurde und das Genre auf ein ganz neues Level hob. Was Kishimoto besonders faszinierend macht, ist, dass ein Großteil seiner Arbeit von seinem eigenen Leben inspiriert wurde. Als Teenager war er offenbar kein Unbekannter für Kämpfe, was seine Spielwelten direkt beeinflusste.
Mit anderen Worten: Kishimoto hinterlässt ein unglaubliches Vermächtnis, das nicht nur in seinen eigenen Spielen, sondern auch in der DNA des Beat-'em-up-Genres weiterlebt, das er mitgeprägt hat.
Ruhe in Frieden.
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